How to Code a Simple Socket Client Class in C++

By | August 10, 2020

Wrapper class for socket functions

The standard socket library in C comes with a lot of functions for every task like connecting, sending data and receiving data etc.

However knowing the syntax of all the functions and calling them again and again and in the right sequence could be a bit intimidating.

Using a class can help in such a situation. It has fewer functions and a simpler syntax. The class however does call the actual socket functions from the library.

In this article we would try to code a wrapper class for "client" functionality. A socket client connects to a certain server on a certain port number and then sends some data and then waits for a reply.

And it keeps doing this for as long as the application wishes to. Common examples of such clients are web browser and ftp clients.

Web browsers connect to websites on port 80 and fetch the html content of the webpage and then render them on the screen for the user.

Before moving on, it is suggested that you get your concepts clear on the basic socket operations. This socket programming tutorial can help.


Now here we have coded a simple class called tcp_client, which can be used to perform basic clientside socket operations like sending and receiving data from a tcp server on a certain port number.

The following code works only on linux.

    C++ Socket Client
#include <iostream> //cout
#include <stdio.h> //printf
#include <string.h> //strlen
#include <string> //string
#include <sys/socket.h> //socket
#include <arpa/inet.h> //inet_addr
#include <netdb.h> //hostent

using namespace std;

    TCP Client class
class TcpClient
        int sock;
        std::string address;
        string response_data = "";
        int port;
        struct sockaddr_in server;

        bool conn(string, int);
        bool send_data(string data);
        string receive(int);

    sock = -1;
    port = 0;
    address = "";

    Connect to a host on a certain port number
bool TcpClient::conn(string address , int port)
    // create socket if it is not already created
    if(sock == -1)
        //Create socket
        sock = socket(AF_INET , SOCK_STREAM , 0);
        if (sock == -1)
            perror("Could not create socket");

        cout<<"Socket created\n";
    else { /* OK , nothing */ }

    // setup address structure
    if(inet_addr(address.c_str()) == -1)
        struct hostent *he;
        struct in_addr **addr_list;

        //resolve the hostname, its not an ip address
        if ( (he = gethostbyname( address.c_str() ) ) == NULL)
            //gethostbyname failed
            cout<<"Failed to resolve hostname\n";

            return false;

        // Cast the h_addr_list to in_addr , since h_addr_list also has the ip address in long format only
        addr_list = (struct in_addr **) he->h_addr_list;

        for(int i = 0; addr_list[i] != NULL; i++)
            //strcpy(ip , inet_ntoa(*addr_list[i]) );
            server.sin_addr = *addr_list[i];

            cout<<address<<" resolved to "<<inet_ntoa(*addr_list[i])<<endl;


    //plain ip address
        server.sin_addr.s_addr = inet_addr( address.c_str() );

    server.sin_family = AF_INET;
    server.sin_port = htons( port );

    //Connect to remote server
    if( connect(sock , (struct sockaddr *)&server , sizeof(server)) < 0 )
        perror("connect failed. Error");
        return false;

    return true;

    Send data to the connected host
bool TcpClient::send_data(string data)
    cout<<"Sending data...";
    // Send some data
    if( send(sock , data.c_str() , strlen( data.c_str() ) , 0) < 0)
        perror("Send failed : ");
        return false;
    cout<<"Data send\n";

    return true;

    Receive data from the connected host
string TcpClient::receive(int size=512)
    char buffer[size];
    string reply;

    //Receive a reply from the server
    if( recv(sock , buffer , sizeof(buffer) , 0) < 0)
        puts("recv failed");
        return NULL;

    reply = buffer;
    response_data = reply;
    return reply;

int main(int argc , char *argv[])
    TcpClient c;
    string host;

    cout<<"Enter hostname : ";

    //connect to host
    c.conn(host , 80);

    //send some data
    c.send_data("GET / HTTP/1.1\r\n\r\n");

    //receive and echo reply

    return 0;

Compile and Run

The output looks like this

$ g++ client.cpp && ./a.out 
Enter hostname :
Socket created resolved to
Data send

HTTP/1.1 302 Found
Cache-Control: private
Content-Type: text/html; charset=UTF-8
Set-Cookie: PREF=ID=1502961bcf9bdea5:FF=0:TM=1347354195:LM=1347354195:S=w3DK3EmasMONNCdC; expires=Thu, 11-Sep-2014 09:03:15 GMT; path=/;
Set-Cookie: NID=63=EaA_pl5fP_JeXSfaY9YZ1v8SYaDBFmpU5ha2e3FVd3cURjsg_yC22N2l2soBAq9dfuzyXFDafN1fAL2Zr4AYKmrTjRgPdV4hiO-hZDDyAlHIA6D5MUVtEQnj5HS6v4Qw; expires=Wed, 13-Mar-2013 09:03:15 GMT; path=/;; HttpOnly
P3P: CP="This is not a P3P policy! See for more info."
Date: Tue, 11 Sep 2012 09:03:15 GMT
Server: gws
Content-Length: 221
X-XSS-Protection: 1; mode=block
X-Frame-Options: SAMEORIGIN

<HTML><HEAD><meta http-equiv="content-type" content="text/html;charset=utf-8">
<H1>302 Moved</H1>
The document has moved
<A HREF="">here</A>.



In the above example we connected to and fetched the index page.
The code for doing this is this much

c.conn(host , 80);
c.send_data("GET / HTTP/1.1\r\n\r\n");

So instead of using the socket functions like socket, connect, send, recv with their full syntax it becomes very easy and simple to code when using a simple wrapper class which provides such functions.

The conn function of the tcp_client class is quite flexible. It can take a hostname or an ip address to connect to. If it is given an ip address, it uses it rightaway, if not, then it tries to resolve it to an ip address using the gethostbyname function.

Further ideas

The above is a very simple and limited tcp client. It has to be enhanced in many different ways before being used in a real life application. For example the receive function is not quite flexible.

It will receive only the given number of bytes and then stop. It needs to be coded such that it can receive full reply without failure. The class can be modified to work with both tcp and udp protocols.


To learn the basics of socket programming in C, check out this post
Socket programming in C on Linux - The Ultimate Guide for Beginners

About Silver Moon

A Tech Enthusiast, Blogger, Linux Fan and a Software Developer. Writes about Computer hardware, Linux and Open Source software and coding in Python, Php and Javascript. He can be reached at [email protected].


How to Code a Simple Socket Client Class in C++

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