Benchmark graphics card (GPU) performance on Linux with glmark

By | July 24, 2018

Graphics performance - measure it

Recently when I added a new nvidia graphics card to one of my desktops, I was curious to measure and compare the power of this graphics card with whatever it was before.

One way to do this is with benchmark tools which would run a series of "drawing" tests to measure the graphics processing capacity of the hardware. In simple terms, GPUs that can process and render more images/graphics per unit time (frames per second), are more powerful.

Glmark - the benchmark tool

On Linux there are not many tools for benchmarking GPUs, and after spending quite some time on google, I came across this little tool called glmark. It is developed by Linaro.

Glmark runs a series of tests, rendering different kinds of 2D and 3D graphics and animations on the screen and then measures the output performance in terms of FPS (frames per second). It then averages out the fps across all the tests to calculate a score for the gpu.

Not very sure, but the best guess is, that this score is a relative measure of how capable the graphics processing unit of your machine is. Comparing it with the score of other machines should give a rough comparison of the graphics processing power.

benchmark gpu performance with glmark

I ran glmark2 on multiple machines each with a different GPU configuration to understand what the glmark output indicated. All the machines are desktop pcs, and here is a short description of each

1. M1 - Intel DG35EC motherboard + QuadCore + 8GB + Ubuntu 13.10
=> "Intel® Graphics Media Accelerator (Intel® GMA) X3500 onboard graphics subsystem"
Little/Limited hardware acceleration

2. M2 - Gigabyte GA-G41MT-ES2L motherboard + QuadCore + 4GB + Ubuntu 13.04
=> "Integrated Intel Graphics Media Accelerator X4500"
Little/Limited hardware acceleration

3. M3 - Intel DG35EC motherboard + Nvidia GeForce 210 (Nouveau drivers) 
+ QuadCore + 4GB + Linux Mint 17

4. M4 - Intel DG35EC motherboard + Nvidia GeForce 210 (Nvidia proprietory drivers)
+ QuadCore + 4GB + Linux Mint 17

First thing to do is install glmark. On Ubuntu/Linux Mint it is available in the default repositories.

$ sudo apt-get install glmark2

Testing

To run the tests, all you need to do is to run the glmark2 command without any options. It would render many different kinds of animations one after another inside a window, and print out the fps measurements alongside in the terminal. Make sure to not run any cpu intensive application during this time, else the test results may deviate.

At the end of the tests, glmark would show a score. A higher score would should indicate a more powerful GPU. The end score is not fixed and varies each time you run the test. But it does stay within a close range. So you need to run glmark a few times ( I did 3 times), and take the average score.

In some cases, a particular test run might result into a very high or low test score. I simply discarded those values and rank glmark again.

All tests were done on Samsung LCD monitor with [email protected] resolution.

Time for scores

Now lets take a look at glmark output and score

M1 - Intel GMA X3500 onboard graphics chipset

This machine has the least amount of graphics power and the glmark tests are not even able to complete because the system crashes somewhere in between. The 3d animations do work, but with jitters.

$ glmark2 
=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR:     Intel Open Source Technology Center
    GL_RENDERER:   Mesa DRI Intel(R) 965G 
    GL_VERSION:    2.1 Mesa 9.2.1
=======================================================
[build] use-vbo=false: FPS: 325 FrameTime: 3.077 ms
[build] use-vbo=true: FPS: 375 FrameTime: 2.667 ms
[texture] texture-filter=nearest: FPS: 371 FrameTime: 2.695 ms
[texture] texture-filter=linear: FPS: 365 FrameTime: 2.740 ms
[texture] texture-filter=mipmap: FPS: 338 FrameTime: 2.959 ms
[shading] shading=gouraud: FPS: 235 FrameTime: 4.255 ms
[shading] shading=blinn-phong-inf: FPS: 206 FrameTime: 4.854 ms
[shading] shading=phong: FPS: 173 FrameTime: 5.780 ms
[bump] bump-render=high-poly: FPS: 112 FrameTime: 8.929 ms
[bump] bump-render=normals: FPS: 347 FrameTime: 2.882 ms
[bump] bump-render=height: FPS: 320 FrameTime: 3.125 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 134 FrameTime: 7.463 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 60 FrameTime: 16.667 ms
[pulsar] light=false:quads=5:texture=false: FPS: 336 FrameTime: 2.976 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 67 FrameTime: 14.925 ms
[desktop] effect=shadow:windows=4: FPS: 136 FrameTime: 7.353 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 164 FrameTime: 6.098 ms
=======================================================
                                  glmark2 Score: 239 
=======================================================

The score is around 240 which is pretty low. On this particular machine Supertuxkart is sluggish and unplayable, whereas 0AD simply turns into a wallpaper :)

Note that the renderer is MESA, which indicates that the 3D acceleration is being software emulated and not available from the hardware. So hardware acceleration is unavailable.

M2 - Intel GMA X4500 onboard graphics chipset

This is the Gigabyte motherboard with integrated Intel GMA graphics unit. This machine has slightly higher graphics power compared to the previous machine.

The hardware details reported by lspci are

$ lspci -vnn | grep VGA -A 12
00:02.0 VGA compatible controller [0300]: Intel Corporation 4 Series Chipset Integrated Graphics Controller [8086:2e32] (rev 03) (prog-if 00 [VGA controller])
	Subsystem: Giga-byte Technology Device [1458:d000]
	Flags: bus master, fast devsel, latency 0, IRQ 43
	Memory at fd800000 (64-bit, non-prefetchable) [size=4M]
	Memory at d0000000 (64-bit, prefetchable) [size=256M]
	I/O ports at ff00 [size=8]
	Expansion ROM at <unassigned> [disabled]
	Capabilities: <access denied>
	Kernel driver in use: i915
	Kernel modules: i915

Glmark is able to complete all tests on this machine and the results are like this ...

$ glmark2
=======================================================
    glmark2 2011.09
=======================================================
    OpenGL Information
    GL_VENDOR:     Tungsten Graphics, Inc
    GL_RENDERER:   Mesa DRI Intel(R) G41 GEM 20100330 DEVELOPMENT 
    GL_VERSION:    2.1 Mesa 7.10.2
=======================================================
[build] use-vbo=false:  FPS: 493
[build] use-vbo=true:  FPS: 494
[texture] texture-filter=nearest:  FPS: 431
[texture] texture-filter=linear:  FPS: 427
[texture] texture-filter=mipmap:  FPS: 451
[shading] shading=gouraud:  FPS: 495
[shading] shading=blinn-phong-inf:  FPS: 312
[shading] shading=phong:  FPS: 269
[bump] bump-render=high-poly:  FPS: 201
[bump] bump-render=normals:  FPS: 392
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;:  FPS: 247
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;:  FPS: 131
[pulsar] light=false:quads=5:texture=false:  FPS: 494
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:  FPS: 126
[conditionals] fragment-steps=0:vertex-steps=0:  FPS: 375
[conditionals] fragment-steps=5:vertex-steps=0:  FPS: 297
[conditionals] fragment-steps=0:vertex-steps=5:  FPS: 375
[function] fragment-complexity=low:fragment-steps=5:  FPS: 375
[function] fragment-complexity=medium:fragment-steps=5:  FPS: 285
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5:  FPS: 362
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5:  FPS: 362
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5:  FPS: 272
=======================================================
                                  glmark2 Score: 348 
=======================================================

The average score for this machine was around 350. This is comparatively better than our previous machine which had an inferior GPU.

This machine can play supertuxkart a little bit. But games like 0AD do not work. But again, direct rendering is done by MESA, so hardware acceleration is absent.

M3 - Nvidia GeForce 210 with nouveau driver

This machine has the same ot an Intel motheboard with external Nvidia GeForce 210 series GPU connected via PCI slot. Its a Zotac brand nvidia chipset and has 1GB dedicated RAM and 520Mhz GPU/Core clock speed

$ lspci -vnn | grep VGA -A 12
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation GT218 [GeForce 210] [10de:0a65] (rev a2) (prog-if 00 [VGA controller])
	Subsystem: ZOTAC International (MCO) Ltd. Device [19da:1160]
	Flags: bus master, fast devsel, latency 0, IRQ 16
	Memory at e2000000 (32-bit, non-prefetchable) [size=16M]
	Memory at d0000000 (64-bit, prefetchable) [size=256M]
	Memory at e0000000 (64-bit, prefetchable) [size=32M]
	I/O ports at 2000 [size=128]
	Expansion ROM at e3080000 [disabled] [size=512K]
	Capabilities: <access denied>
	Kernel driver in use: nouveau

First we are going to test it with the default Nouveau drivers and see how it performs. The next test would be done with Nvidia proprietory drivers.

$ glmark2
=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR:     nouveau
    GL_RENDERER:   Gallium 0.4 on NVA8
    GL_VERSION:    3.0 Mesa 9.2.1
=======================================================
[build] use-vbo=false: FPS: 420 FrameTime: 2.381 ms
[build] use-vbo=true: FPS: 430 FrameTime: 2.326 ms
[texture] texture-filter=nearest: FPS: 395 FrameTime: 2.532 ms
[texture] texture-filter=linear: FPS: 393 FrameTime: 2.545 ms
[texture] texture-filter=mipmap: FPS: 409 FrameTime: 2.445 ms
[shading] shading=gouraud: FPS: 351 FrameTime: 2.849 ms
[shading] shading=blinn-phong-inf: FPS: 353 FrameTime: 2.833 ms
[shading] shading=phong: FPS: 319 FrameTime: 3.135 ms
[bump] bump-render=high-poly: FPS: 301 FrameTime: 3.322 ms
[bump] bump-render=normals: FPS: 428 FrameTime: 2.336 ms
[bump] bump-render=height: FPS: 387 FrameTime: 2.584 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 315 FrameTime: 3.175 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 157 FrameTime: 6.369 ms
[pulsar] light=false:quads=5:texture=false: FPS: 348 FrameTime: 2.874 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 414 FrameTime: 2.415 ms
[desktop] effect=shadow:windows=4: FPS: 407 FrameTime: 2.457 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 260 FrameTime: 3.846 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 279 FrameTime: 3.584 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 269 FrameTime: 3.717 ms
[ideas] speed=duration: FPS: 356 FrameTime: 2.809 ms
[jellyfish] <default>: FPS: 227 FrameTime: 4.405 ms
[terrain] <default>: FPS: 30 FrameTime: 33.333 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 386 FrameTime: 2.591 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 290 FrameTime: 3.448 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 383 FrameTime: 2.611 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 384 FrameTime: 2.604 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 312 FrameTime: 3.205 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 383 FrameTime: 2.611 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 384 FrameTime: 2.604 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 318 FrameTime: 3.145 ms
=======================================================
                                  glmark2 Score: 336 
=======================================================

The average score remains around 335. The score indicates poor graphics performance inspite of having a dedicated Nvidia GPU. Its because of the Nouveau drivers which are inefficient and do not use the full potential of the nvidia cards.

Games like supertuxkart and 0AD worked very well.

Note that the score of this machine is lesser/equal to the previous machine. While testing games it was seen, that this machine had a better graphics performance. 

This is because this machine has a separate dedicated GPU which works independantly. Whereas in the previous machine the MESA libraries used the main CPU to do graphics work, which resulted in a competitive score, but would fail when real applications would use it.

M4 - Nvidia GeForce 210 with nvidia-331 driver

This is the same machine as above, and uses Nvidia proprietory drivers instead of Nouvea drivers.

The hardware details as reported by lspci are

$ lspci -vnn | grep VGA -A 12
01:00.0 VGA compatible controller [0300]: NVIDIA Corporation GT218 [GeForce 210] [10de:0a65] (rev a2) (prog-if 00 [VGA controller])
	Subsystem: ZOTAC International (MCO) Ltd. Device [19da:1160]
	Flags: bus master, fast devsel, latency 0, IRQ 46
	Memory at e2000000 (32-bit, non-prefetchable) [size=16M]
	Memory at d0000000 (64-bit, prefetchable) [size=256M]
	Memory at e0000000 (64-bit, prefetchable) [size=32M]
	I/O ports at 2000 [size=128]
	[virtual] Expansion ROM at e3080000 [disabled] [size=512K]
	Capabilities: <access denied>
	Kernel driver in use: nvidia

Glmark output and score

$ glmark2
=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce 210/PCIe/SSE2
    GL_VERSION:    3.3.0 NVIDIA 331.20
=======================================================
[build] use-vbo=false: FPS: 671 FrameTime: 1.490 ms
[build] use-vbo=true: FPS: 747 FrameTime: 1.339 ms
[texture] texture-filter=nearest: FPS: 660 FrameTime: 1.515 ms
[texture] texture-filter=linear: FPS: 649 FrameTime: 1.541 ms
[texture] texture-filter=mipmap: FPS: 688 FrameTime: 1.453 ms
[shading] shading=gouraud: FPS: 635 FrameTime: 1.575 ms
[shading] shading=blinn-phong-inf: FPS: 631 FrameTime: 1.585 ms
[shading] shading=phong: FPS: 600 FrameTime: 1.667 ms
[bump] bump-render=high-poly: FPS: 507 FrameTime: 1.972 ms
[bump] bump-render=normals: FPS: 781 FrameTime: 1.280 ms
[bump] bump-render=height: FPS: 744 FrameTime: 1.344 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 483 FrameTime: 2.070 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 308 FrameTime: 3.247 ms
[pulsar] light=false:quads=5:texture=false: FPS: 579 FrameTime: 1.727 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 231 FrameTime: 4.329 ms
[desktop] effect=shadow:windows=4: FPS: 326 FrameTime: 3.067 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 396 FrameTime: 2.525 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 423 FrameTime: 2.364 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 432 FrameTime: 2.315 ms
[ideas] speed=duration: FPS: 563 FrameTime: 1.776 ms
[jellyfish] <default>: FPS: 360 FrameTime: 2.778 ms
[terrain] <default>: FPS: 41 FrameTime: 24.390 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 664 FrameTime: 1.506 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 556 FrameTime: 1.799 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 662 FrameTime: 1.511 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 661 FrameTime: 1.513 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 517 FrameTime: 1.934 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 654 FrameTime: 1.529 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 662 FrameTime: 1.511 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 603 FrameTime: 1.658 ms
=======================================================
                                  glmark2 Score: 547 
=======================================================

This time the score is above 500 and this machine has very decent graphics performance for low requirements like playing kid games. Games like Supertuxkart and 0AD work perfectly without any glitches.

The GL rendered is Nvidia driver which means that hardware based 3d acceleration is available and is working fine.

Benchmark your GPU

To benchmark your system's GPU run the glmark command and check the output and score. Performance shall be highest with proprietory drivers instead of the free drivers.

There is no online score table to compare against, but concluding from the above tests, something higher that 500 should be good and indicate usable hardware acceleration provided that GL_RENDERER is a non-MESA driver.

If the GL_RENDERER is MESA, then 3d rendering is being done by software and not hardware, and so 3D applications and games would have very poor performance.

If you add a new graphics card to your linux machine, the first thing to do would be get the best driver for it. Nvidia provides linux drivers for most of its modern graphics cards which work very well with linux.

You can get a list of some of the best performing GPUs for linux at http://www.free3d.org/.

Summary

In the above tests it can be seen, that with rising score, the FPS count in each individual test rises progressively. So high performance GPUs are able to deliver a higher FPS. However this FPS should not be confused with the monitor refresh rate which is 60 and will stay there.

The FPS depicted in the benchmark test is a measure of how many frames was the GPU (or the entire system) was able to process and generate per second.

Note that the glmark score is not a conclusive test of the graphics performance. As seen in the 3rd test, the scores can sometimes be misleading. For example, a machine with high CPU and no hardware acceleration might get the same score as a machine with moderate CPU and low GPU. This happens because the software based rendering via the high CPU equals the processing power of the hardware acceleration of the low GPU working alone. However this is a limitation of the benchmark tool which have to evolve to perform indepth tests and analysis to give a more accurate picture.

So now run glmark on your machine and tell us your score along with GPU brand/model, in the comment box below.

Some more scores

Now here are the scores of some graphic cards, reported by other users.

=======================================================
    OpenGL Information
    GL_VENDOR:     NVIDIA Corporation
    GL_RENDERER:   GeForce GTX 460/PCIe/SSE2
    GL_VERSION:    4.4.0 NVIDIA 331.38
=======================================================
                                  glmark2 Score: 4707 
=======================================================
Last Updated On : 24th July 2018

92 thoughts on “Benchmark graphics card (GPU) performance on Linux with glmark

  1. Rainer Feike

    [email protected]:~$ glmark2
    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: X.Org
    GL_RENDERER: Radeon RX 570 Series (POLARIS10, DRM 3.23.0, 4.15.0-91-generic, LLVM 9.0.0)
    GL_VERSION: 4.5 (Compatibility Profile) Mesa 19.2.8
    =======================================================
    [build] use-vbo=false: FPS: 6999 FrameTime: 0.143 ms
    [build] use-vbo=true: FPS: 11288 FrameTime: 0.089 ms
    [texture] texture-filter=nearest: FPS: 10847 FrameTime: 0.092 ms
    [texture] texture-filter=linear: FPS: 11049 FrameTime: 0.091 ms
    [texture] texture-filter=mipmap: FPS: 10924 FrameTime: 0.092 ms
    [shading] shading=gouraud: FPS: 10266 FrameTime: 0.097 ms
    [shading] shading=blinn-phong-inf: FPS: 10223 FrameTime: 0.098 ms
    [shading] shading=phong: FPS: 10063 FrameTime: 0.099 ms
    [shading] shading=cel: FPS: 10192 FrameTime: 0.098 ms
    [bump] bump-render=high-poly: FPS: 7923 FrameTime: 0.126 ms
    [bump] bump-render=normals: FPS: 11247 FrameTime: 0.089 ms
    [bump] bump-render=height: FPS: 10871 FrameTime: 0.092 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 10723 FrameTime: 0.093 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 7493 FrameTime: 0.133 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 10119 FrameTime: 0.099 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5257 FrameTime: 0.190 ms
    [desktop] effect=shadow:windows=4: FPS: 7933 FrameTime: 0.126 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1554 FrameTime: 0.644 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1829 FrameTime: 0.547 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1686 FrameTime: 0.593 ms
    [ideas] speed=duration: FPS: 6691 FrameTime: 0.149 ms
    [jellyfish] : FPS: 8078 FrameTime: 0.124 ms
    [terrain] : FPS: 1611 FrameTime: 0.621 ms
    [shadow] : FPS: 8727 FrameTime: 0.115 ms
    [refract] : FPS: 3126 FrameTime: 0.320 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 10448 FrameTime: 0.096 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 10258 FrameTime: 0.097 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 9958 FrameTime: 0.100 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 10193 FrameTime: 0.098 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 9905 FrameTime: 0.101 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9987 FrameTime: 0.100 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 10076 FrameTime: 0.099 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 9790 FrameTime: 0.102 ms
    =======================================================
    glmark2 Score: 8404
    =======================================================

  2. Kjell

    glmark2 –off-screen
    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce RTX 2080 with Max-Q Design/PCIe/SSE2
    GL_VERSION: 4.6.0 NVIDIA 440.33.01

    =======================================================
    glmark2 Score: 38160
    =======================================================

    and in the default 800×600 windows:
    =======================================================
    glmark2 Score: 2763
    =======================================================

    Offscreen score 38160 vs 800×600 windows score of 2763, I think this is a mismatch.
    Eeither it cheated when rendering off-screen, or there is something wrong when bringing the rendered picture to the screen. A problem with my framebuffer? I am using Ubuntu 18.04 Budgie.

  3. Dieter

    05.03.2020 Tumbleweed/Opensuse. Asus N4000T/Intel N4000

    [email protected]:~> glmark2
    No protocol specified
    =======================================================
    glmark2 2017.07
    =======================================================
    OpenGL Information
    GL_VENDOR: Intel Open Source Technology Center
    GL_RENDERER: Mesa DRI Intel(R) UHD Graphics 600 (GLK 2)
    GL_VERSION: 3.0 Mesa 20.0.0
    =======================================================
    [build] use-vbo=false: FPS: 1132 FrameTime: 0.883 ms
    [build] use-vbo=true: FPS: 1230 FrameTime: 0.813 ms
    [texture] texture-filter=nearest: FPS: 1101 FrameTime: 0.908 ms
    [texture] texture-filter=linear: FPS: 1096 FrameTime: 0.912 ms
    [texture] texture-filter=mipmap: FPS: 1100 FrameTime: 0.909 ms
    [shading] shading=gouraud: FPS: 902 FrameTime: 1.109 ms
    [shading] shading=blinn-phong-inf: FPS: 859 FrameTime: 1.164 ms
    [shading] shading=phong: FPS: 774 FrameTime: 1.292 ms
    [shading] shading=cel: FPS: 807 FrameTime: 1.239 ms
    [bump] bump-render=high-poly: FPS: 684 FrameTime: 1.462 ms
    [bump] bump-render=normals: FPS: 1088 FrameTime: 0.919 ms
    [bump] bump-render=height: FPS: 1119 FrameTime: 0.894 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 704 FrameTime: 1.420 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 431 FrameTime: 2.320 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 919 FrameTime: 1.088 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 400 FrameTime: 2.500 ms
    [desktop] effect=shadow:windows=4: FPS: 639 FrameTime: 1.565 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 401 FrameTime: 2.494 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 317 FrameTime: 3.155 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 515 FrameTime: 1.942 ms
    [ideas] speed=duration: FPS: 672 FrameTime: 1.488 ms
    [jellyfish] : FPS: 477 FrameTime: 2.096 ms
    [terrain] : FPS: 50 FrameTime: 20.000 ms
    [shadow] : FPS: 423 FrameTime: 2.364 ms
    [refract] : FPS: 73 FrameTime: 13.699 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 514 FrameTime: 1.946 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 515 FrameTime: 1.942 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 512 FrameTime: 1.953 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 516 FrameTime: 1.938 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 515 FrameTime: 1.942 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 500 FrameTime: 2.000 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 513 FrameTime: 1.949 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 509 FrameTime: 1.965 ms
    =======================================================
    glmark2 Score: 666
    =======================================================

  4. chris

    ======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 670/PCIe/SSE2
    GL_VERSION: 4.6.0 NVIDIA 440.33.01
    =======================================================
    [build] use-vbo=false: FPS: 3613 FrameTime: 0.277 ms
    [build] use-vbo=true: FPS: 4841 FrameTime: 0.207 ms
    [texture] texture-filter=nearest: FPS: 4178 FrameTime: 0.239 ms
    [texture] texture-filter=linear: FPS: 4660 FrameTime: 0.215 ms
    [texture] texture-filter=mipmap: FPS: 4740 FrameTime: 0.211 ms
    [shading] shading=gouraud: FPS: 4743 FrameTime: 0.211 ms
    [shading] shading=blinn-phong-inf: FPS: 4724 FrameTime: 0.212 ms
    [shading] shading=phong: FPS: 4699 FrameTime: 0.213 ms
    [shading] shading=cel: FPS: 4642 FrameTime: 0.215 ms
    [bump] bump-render=high-poly: FPS: 4404 FrameTime: 0.227 ms
    [bump] bump-render=normals: FPS: 4838 FrameTime: 0.207 ms
    [bump] bump-render=height: FPS: 4772 FrameTime: 0.210 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 4463 FrameTime: 0.224 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 4167 FrameTime: 0.240 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 4728 FrameTime: 0.212 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 2763 FrameTime: 0.362 ms
    [desktop] effect=shadow:windows=4: FPS: 4180 FrameTime: 0.239 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1492 FrameTime: 0.670 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2043 FrameTime: 0.489 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1644 FrameTime: 0.608 ms
    [ideas] speed=duration: FPS: 4349 FrameTime: 0.230 ms
    [jellyfish] : FPS: 4323 FrameTime: 0.231 ms
    [terrain] : FPS: 848 FrameTime: 1.179 ms
    [shadow] : FPS: 4386 FrameTime: 0.228 ms
    [refract] : FPS: 1984 FrameTime: 0.504 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 4734 FrameTime: 0.211 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 4478 FrameTime: 0.223 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 4548 FrameTime: 0.220 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 4655 FrameTime: 0.215 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 4428 FrameTime: 0.226 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 4540 FrameTime: 0.220 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 4603 FrameTime: 0.217 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 4644 FrameTime: 0.215 ms
    =======================================================
    glmark2 Score: 4025
    =======================================================

    1. chris

      [email protected]:~$ glmark2
      =======================================================
      glmark2 2014.03+git20150611.fa71af2d
      =======================================================
      OpenGL Information
      GL_VENDOR: NVIDIA Corporation
      GL_RENDERER: GeForce RTX 2080/PCIe/SSE2
      GL_VERSION: 4.6.0 NVIDIA 440.44
      =======================================================
      [build] use-vbo=false: FPS: 2870 FrameTime: 0.348 ms
      [build] use-vbo=true: FPS: 3688 FrameTime: 0.271 ms
      [texture] texture-filter=nearest: FPS: 3752 FrameTime: 0.267 ms
      [texture] texture-filter=linear: FPS: 3865 FrameTime: 0.259 ms
      [texture] texture-filter=mipmap: FPS: 3735 FrameTime: 0.268 ms
      [shading] shading=gouraud: FPS: 3587 FrameTime: 0.279 ms
      [shading] shading=blinn-phong-inf: FPS: 3749 FrameTime: 0.267 ms
      [shading] shading=phong: FPS: 3513 FrameTime: 0.285 ms
      [shading] shading=cel: FPS: 3779 FrameTime: 0.265 ms
      [bump] bump-render=high-poly: FPS: 3750 FrameTime: 0.267 ms
      [bump] bump-render=normals: FPS: 3945 FrameTime: 0.253 ms
      [bump] bump-render=height: FPS: 3793 FrameTime: 0.264 ms
      [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 3682 FrameTime: 0.272 ms
      [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 3573 FrameTime: 0.280 ms
      [pulsar] light=false:quads=5:texture=false: FPS: 3807 FrameTime: 0.263 ms
      [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3015 FrameTime: 0.332 ms
      [desktop] effect=shadow:windows=4: FPS: 3490 FrameTime: 0.287 ms
      [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1562 FrameTime: 0.640 ms
      [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2145 FrameTime: 0.466 ms
      [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1590 FrameTime: 0.629 ms
      [ideas] speed=duration: FPS: 3781 FrameTime: 0.264 ms
      [jellyfish] : FPS: 3714 FrameTime: 0.269 ms
      [terrain] : FPS: 1333 FrameTime: 0.750 ms
      [shadow] : FPS: 3616 FrameTime: 0.277 ms
      [refract] : FPS: 2788 FrameTime: 0.359 ms
      [conditionals] fragment-steps=0:vertex-steps=0: FPS: 3681 FrameTime: 0.272 ms
      [conditionals] fragment-steps=5:vertex-steps=0: FPS: 3657 FrameTime: 0.273 ms
      [conditionals] fragment-steps=0:vertex-steps=5: FPS: 3852 FrameTime: 0.260 ms
      [function] fragment-complexity=low:fragment-steps=5: FPS: 3910 FrameTime: 0.256 ms
      [function] fragment-complexity=medium:fragment-steps=5: FPS: 3821 FrameTime: 0.262 ms
      [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 3676 FrameTime: 0.272 ms
      [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 3637 FrameTime: 0.275 ms
      [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 3537 FrameTime: 0.283 ms
      =======================================================
      glmark2 Score: 3390
      =======================================================

  5. qwertyui

    Ubuntu 19.10 + oibaf

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 580/PCIe/SSE2
    GL_VERSION: 4.6.0 NVIDIA 390.129
    =======================================================
    [build] use-vbo=false: FPS: 5131 FrameTime: 0.195 ms
    [build] use-vbo=true: FPS: 22354 FrameTime: 0.045 ms
    [texture] texture-filter=nearest: FPS: 19787 FrameTime: 0.051 ms
    [texture] texture-filter=linear: FPS: 19443 FrameTime: 0.051 ms
    [texture] texture-filter=mipmap: FPS: 20254 FrameTime: 0.049 ms
    [shading] shading=gouraud: FPS: 18549 FrameTime: 0.054 ms
    [shading] shading=blinn-phong-inf: FPS: 18633 FrameTime: 0.054 ms
    [shading] shading=phong: FPS: 17419 FrameTime: 0.057 ms
    [shading] shading=cel: FPS: 17054 FrameTime: 0.059 ms
    [bump] bump-render=high-poly: FPS: 10940 FrameTime: 0.091 ms
    [bump] bump-render=normals: FPS: 22132 FrameTime: 0.045 ms
    [bump] bump-render=height: FPS: 21477 FrameTime: 0.047 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 10661 FrameTime: 0.094 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 5256 FrameTime: 0.190 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 18573 FrameTime: 0.054 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 4101 FrameTime: 0.244 ms
    [desktop] effect=shadow:windows=4: FPS: 5924 FrameTime: 0.169 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1089 FrameTime: 0.918 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1213 FrameTime: 0.824 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 970 FrameTime: 1.031 ms
    [ideas] speed=duration: FPS: 8919 FrameTime: 0.112 ms
    [jellyfish] : FPS: 9874 FrameTime: 0.101 ms
    [terrain] : FPS: 796 FrameTime: 1.256 ms
    [shadow] : FPS: 11167 FrameTime: 0.090 ms
    [refract] : FPS: 2901 FrameTime: 0.345 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 17364 FrameTime: 0.058 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 13942 FrameTime: 0.072 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 17339 FrameTime: 0.058 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 17223 FrameTime: 0.058 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 13122 FrameTime: 0.076 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 17223 FrameTime: 0.058 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 17221 FrameTime: 0.058 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 14762 FrameTime: 0.068 ms
    =======================================================
    glmark2 Score: 12812
    =======================================================

  6. meep

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: Intel Open Source Technology Center
    GL_RENDERER: Mesa DRI Intel(R) Q45/Q43
    GL_VERSION: 2.1 Mesa 19.0.8
    =======================================================
    [build] use-vbo=false: FPS: 423 FrameTime: 2.364 ms
    [build] use-vbo=true: FPS: 428 FrameTime: 2.336 ms
    [texture] texture-filter=nearest: FPS: 446 FrameTime: 2.242 ms
    [texture] texture-filter=linear: FPS: 434 FrameTime: 2.304 ms
    [texture] texture-filter=mipmap: FPS: 438 FrameTime: 2.283 ms
    [shading] shading=gouraud: FPS: 331 FrameTime: 3.021 ms
    [shading] shading=blinn-phong-inf: FPS: 331 FrameTime: 3.021 ms
    [shading] shading=phong: FPS: 287 FrameTime: 3.484 ms
    [shading] shading=cel: FPS: 279 FrameTime: 3.584 ms
    [bump] bump-render=high-poly: FPS: 190 FrameTime: 5.263 ms
    [bump] bump-render=normals: FPS: 478 FrameTime: 2.092 ms
    [bump] bump-render=height: FPS: 440 FrameTime: 2.273 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 264 FrameTime: 3.788 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 136 FrameTime: 7.353 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 393 FrameTime: 2.545 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 123 FrameTime: 8.130 ms
    [desktop] effect=shadow:windows=4: FPS: 268 FrameTime: 3.731 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 260 FrameTime: 3.846 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 247 FrameTime: 4.049 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 279 FrameTime: 3.584 ms
    [ideas] speed=duration: FPS: 359 FrameTime: 2.786 ms
    [jellyfish] : FPS: 216 FrameTime: 4.630 ms
    [terrain] : FPS: 21 FrameTime: 47.619 ms
    [shadow] : FPS: 200 FrameTime: 5.000 ms
    [refract] : FPS: 40 FrameTime: 25.000 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 449 FrameTime: 2.227 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 389 FrameTime: 2.571 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 449 FrameTime: 2.227 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 448 FrameTime: 2.232 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 361 FrameTime: 2.770 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 443 FrameTime: 2.257 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 443 FrameTime: 2.257 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 381 FrameTime: 2.625 ms
    =======================================================
    glmark2 Score: 323
    =======================================================

  7. anon

    Hey, why not (AMD A8-3510MX, Ubuntu 18.04 LTS)

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: X.Org
    GL_RENDERER: AMD SUMO (DRM 2.50.0 / 4.15.0-72-generic, LLVM 8.0.0)
    GL_VERSION: 3.1 Mesa 19.0.8
    =======================================================
    [build] use-vbo=false: FPS: 832 FrameTime: 1.202 ms
    [build] use-vbo=true: FPS: 1073 FrameTime: 0.932 ms
    [texture] texture-filter=nearest: FPS: 1019 FrameTime: 0.981 ms
    [texture] texture-filter=linear: FPS: 1015 FrameTime: 0.985 ms
    [texture] texture-filter=mipmap: FPS: 1039 FrameTime: 0.962 ms
    [shading] shading=gouraud: FPS: 944 FrameTime: 1.059 ms
    [shading] shading=blinn-phong-inf: FPS: 946 FrameTime: 1.057 ms
    [shading] shading=phong: FPS: 944 FrameTime: 1.059 ms
    [shading] shading=cel: FPS: 945 FrameTime: 1.058 ms
    [bump] bump-render=high-poly: FPS: 822 FrameTime: 1.217 ms
    [bump] bump-render=normals: FPS: 1077 FrameTime: 0.929 ms
    [bump] bump-render=height: FPS: 1073 FrameTime: 0.932 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 950 FrameTime: 1.053 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 704 FrameTime: 1.420 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 947 FrameTime: 1.056 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 451 FrameTime: 2.217 ms
    [desktop] effect=shadow:windows=4: FPS: 604 FrameTime: 1.656 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 199 FrameTime: 5.025 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 241 FrameTime: 4.149 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 251 FrameTime: 3.984 ms
    [ideas] speed=duration: FPS: 477 FrameTime: 2.096 ms
    [jellyfish] : FPS: 620 FrameTime: 1.613 ms
    [terrain] : FPS: 100 FrameTime: 10.000 ms
    [shadow] : FPS: 408 FrameTime: 2.451 ms
    [refract] : FPS: 105 FrameTime: 9.524 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1035 FrameTime: 0.966 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1035 FrameTime: 0.966 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1033 FrameTime: 0.968 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 1036 FrameTime: 0.965 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 1033 FrameTime: 0.968 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1035 FrameTime: 0.966 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1036 FrameTime: 0.965 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 765 FrameTime: 1.307 ms
    =======================================================
    glmark2 Score: 781
    =======================================================

  8. Itachi

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: Radeon RX 590 Series
    GL_VERSION: 4.6.13572 Compatibility Profile Context 5.0.73.19.30
    =======================================================
    [build] use-vbo=false: FPS: 3162 FrameTime: 0.316 ms
    [build] use-vbo=true: FPS: 10340 FrameTime: 0.097 ms
    [texture] texture-filter=nearest: FPS: 10228 FrameTime: 0.098 ms
    [texture] texture-filter=linear: FPS: 10375 FrameTime: 0.096 ms
    [texture] texture-filter=mipmap: FPS: 10436 FrameTime: 0.096 ms
    [shading] shading=gouraud: FPS: 10664 FrameTime: 0.094 ms
    [shading] shading=blinn-phong-inf: FPS: 10059 FrameTime: 0.099 ms
    [shading] shading=phong: FPS: 10083 FrameTime: 0.099 ms
    [shading] shading=cel: FPS: 9435 FrameTime: 0.106 ms
    [bump] bump-render=high-poly: FPS: 10007 FrameTime: 0.100 ms
    [bump] bump-render=normals: FPS: 10798 FrameTime: 0.093 ms
    [bump] bump-render=height: FPS: 10732 FrameTime: 0.093 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 10867 FrameTime: 0.092 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 10302 FrameTime: 0.097 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 10064 FrameTime: 0.099 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 3060 FrameTime: 0.327 ms
    [desktop] effect=shadow:windows=4: FPS: 4277 FrameTime: 0.234 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 939 FrameTime: 1.065 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1252 FrameTime: 0.799 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1069 FrameTime: 0.935 ms
    [ideas] speed=duration: FPS: 3620 FrameTime: 0.276 ms
    [jellyfish] : FPS: 7694 FrameTime: 0.130 ms
    [terrain] : FPS: 1158 FrameTime: 0.864 ms
    [shadow] : FPS: 6086 FrameTime: 0.164 ms
    [refract] : FPS: 2959 FrameTime: 0.338 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 9935 FrameTime: 0.101 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 9871 FrameTime: 0.101 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 9830 FrameTime: 0.102 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 9891 FrameTime: 0.101 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 9831 FrameTime: 0.102 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 9863 FrameTime: 0.101 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 9919 FrameTime: 0.101 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 9525 FrameTime: 0.105 ms
    =======================================================
    glmark2 Score: 7828
    =======================================================
    with LG 5K2K monitor and Ubuntu 18.04

  9. superman16885

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: X.Org
    GL_RENDERER: Radeon RX 580 Series (POLARIS10, DRM 3.27.0, 5.0.0-27-generic, LLVM 8.0.0)
    GL_VERSION: 4.5 (Compatibility Profile) Mesa 19.0.8
    =======================================================
    [build] use-vbo=false: FPS: 8875 FrameTime: 0.113 ms
    [build] use-vbo=true: FPS: 14198 FrameTime: 0.070 ms
    [texture] texture-filter=nearest: FPS: 14286 FrameTime: 0.070 ms
    [texture] texture-filter=linear: FPS: 14280 FrameTime: 0.070 ms
    [texture] texture-filter=mipmap: FPS: 14193 FrameTime: 0.070 ms
    [shading] shading=gouraud: FPS: 13232 FrameTime: 0.076 ms
    [shading] shading=blinn-phong-inf: FPS: 13237 FrameTime: 0.076 ms
    [shading] shading=phong: FPS: 13068 FrameTime: 0.077 ms
    [shading] shading=cel: FPS: 13103 FrameTime: 0.076 ms
    [bump] bump-render=high-poly: FPS: 9882 FrameTime: 0.101 ms
    [bump] bump-render=normals: FPS: 14378 FrameTime: 0.070 ms
    [bump] bump-render=height: FPS: 14334 FrameTime: 0.070 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 14245 FrameTime: 0.070 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 9945 FrameTime: 0.101 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 13845 FrameTime: 0.072 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 6233 FrameTime: 0.160 ms
    [desktop] effect=shadow:windows=4: FPS: 10498 FrameTime: 0.095 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2096 FrameTime: 0.477 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2594 FrameTime: 0.386 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 2208 FrameTime: 0.453 ms
    [ideas] speed=duration: FPS: 5692 FrameTime: 0.176 ms
    [jellyfish] : FPS: 11556 FrameTime: 0.087 ms
    [terrain] : FPS: 1612 FrameTime: 0.620 ms
    [shadow] : FPS: 11617 FrameTime: 0.086 ms
    [refract] : FPS: 3981 FrameTime: 0.251 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 14313 FrameTime: 0.070 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 14157 FrameTime: 0.071 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 14365 FrameTime: 0.070 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 14259 FrameTime: 0.070 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 14307 FrameTime: 0.070 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 14226 FrameTime: 0.070 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 14148 FrameTime: 0.071 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 13630 FrameTime: 0.073 ms
    =======================================================
    glmark2 Score: 11108
    =======================================================

  10. Adrian Petre

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: Intel Open Source Technology Center
    GL_RENDERER: Mesa DRI Intel(R) UHD Graphics 630 (Coffeelake 3×8 GT2)
    GL_VERSION: 3.0 Mesa 19.0.2
    =======================================================
    glmark2 Score: 2730
    =======================================================

  11. Raul Fenossi

    =======================================================
    glmark2 2017.07
    =======================================================
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 1060 6GB/PCIe/SSE2
    GL_VERSION: 4.6.0 NVIDIA 430.26
    =======================================================
    [build] use-vbo=false: FPS: 10525 FrameTime: 0.095 ms
    [build] use-vbo=true: FPS: 17988 FrameTime: 0.056 ms
    [texture] texture-filter=nearest: FPS: 16796 FrameTime: 0.060 ms
    [texture] texture-filter=linear: FPS: 16626 FrameTime: 0.060 ms
    [texture] texture-filter=mipmap: FPS: 16955 FrameTime: 0.059 ms
    [shading] shading=gouraud: FPS: 16202 FrameTime: 0.062 ms
    [shading] shading=blinn-phong-inf: FPS: 16103 FrameTime: 0.062 ms
    [shading] shading=phong: FPS: 15698 FrameTime: 0.064 ms
    [shading] shading=cel: FPS: 15859 FrameTime: 0.063 ms
    [bump] bump-render=high-poly: FPS: 12116 FrameTime: 0.083 ms
    [bump] bump-render=normals: FPS: 18371 FrameTime: 0.054 ms
    [bump] bump-render=height: FPS: 18221 FrameTime: 0.055 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 13588 FrameTime: 0.074 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 9188 FrameTime: 0.109 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 16845 FrameTime: 0.059 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 5857 FrameTime: 0.171 ms
    [desktop] effect=shadow:windows=4: FPS: 8382 FrameTime: 0.119 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1403 FrameTime: 0.713 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1563 FrameTime: 0.640 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1675 FrameTime: 0.597 ms
    [ideas] speed=duration: FPS: 11584 FrameTime: 0.086 ms
    [jellyfish] : FPS: 12002 FrameTime: 0.083 ms
    [terrain] : FPS: 1279 FrameTime: 0.782 ms
    [shadow] : FPS: 11371 FrameTime: 0.088 ms
    [refract] : FPS: 3743 FrameTime: 0.267 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 17058 FrameTime: 0.059 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 16681 FrameTime: 0.060 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 17077 FrameTime: 0.059 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 16744 FrameTime: 0.060 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 16291 FrameTime: 0.061 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 16641 FrameTime: 0.060 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 16571 FrameTime: 0.060 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 16460 FrameTime: 0.061 ms
    =======================================================
    glmark2 Score: 12832

  12. Xhaar

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: X.Org
    GL_RENDERER: Radeon RX 580 Series (POLARIS10, DRM 3.30.0, 4.18.0-21-generic, LLVM 7.1.0)
    GL_VERSION: 4.5 (Compatibility Profile) Mesa 18.3.0-rc4
    =======================================================
    =======================================================
    glmark2 Score: 10358
    =======================================================

  13. Felipe Schneider

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: Intel Open Source Technology Center
    GL_RENDERER: Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2)
    GL_VERSION: 3.0 Mesa 18.0.5
    =======================================================
    [build] use-vbo=false: FPS: 1733 FrameTime: 0.577 ms
    [build] use-vbo=true: FPS: 1783 FrameTime: 0.561 ms
    [texture] texture-filter=nearest: FPS: 1526 FrameTime: 0.655 ms
    [texture] texture-filter=linear: FPS: 1568 FrameTime: 0.638 ms
    [texture] texture-filter=mipmap: FPS: 1601 FrameTime: 0.625 ms
    [shading] shading=gouraud: FPS: 1494 FrameTime: 0.669 ms
    [shading] shading=blinn-phong-inf: FPS: 1292 FrameTime: 0.774 ms
    [shading] shading=phong: FPS: 1361 FrameTime: 0.735 ms
    [shading] shading=cel: FPS: 1309 FrameTime: 0.764 ms
    [bump] bump-render=high-poly: FPS: 1276 FrameTime: 0.784 ms
    [bump] bump-render=normals: FPS: 1436 FrameTime: 0.696 ms
    [bump] bump-render=height: FPS: 1572 FrameTime: 0.636 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 1428 FrameTime: 0.700 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 847 FrameTime: 1.181 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 1656 FrameTime: 0.604 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 694 FrameTime: 1.441 ms
    [desktop] effect=shadow:windows=4: FPS: 1022 FrameTime: 0.978 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 558 FrameTime: 1.792 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 505 FrameTime: 1.980 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 651 FrameTime: 1.536 ms
    [ideas] speed=duration: FPS: 1069 FrameTime: 0.935 ms
    [jellyfish] : FPS: 1021 FrameTime: 0.979 ms
    [terrain] : FPS: 159 FrameTime: 6.289 ms
    [shadow] : FPS: 644 FrameTime: 1.553 ms
    [refract] : FPS: 198 FrameTime: 5.051 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1391 FrameTime: 0.719 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1322 FrameTime: 0.756 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1330 FrameTime: 0.752 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 1431 FrameTime: 0.699 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 1316 FrameTime: 0.760 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1221 FrameTime: 0.819 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1207 FrameTime: 0.829 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1232 FrameTime: 0.812 ms
    =======================================================
    glmark2 Score: 1177
    =======================================================

  14. Glenn

    Upgraded driver

    [[email protected] ~]$ glmark2
    =======================================================
    glmark2 2017.07
    =======================================================
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2
    GL_VERSION: 4.6.0 NVIDIA 415.22
    =======================================================
    glmark2 Score: 10890
    =======================================================

  15. Glenn

    =======================================================
    glmark2 2017.07
    =======================================================
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2
    GL_VERSION: 4.6.0 NVIDIA 410.78
    =======================================================
    System: Host: glenn-pc Kernel: 4.14.83-1-MANJARO x86_64 bits: 64 compiler: gcc v: 8.2.1 Desktop: LXDE 0.9.3
    Distro: Manjaro Linux
    CPU: Topology: Dual Core model: Intel Core i5 650 bits: 64 type: MT MCP arch: Nehalem rev: 5 L2 cache: 4096 KiB
    Speed: 1462 MHz min/max: 1199/3333 MHz Core speeds (MHz): 1: 1463 2: 1463 3: 1449 4: 1463
    Graphics: Device-1: NVIDIA GM107 [GeForce GTX 750 Ti] vendor: ZOTAC driver: nvidia v: 410.78 bus ID: 01:00.0
    Display: x11 server: X.org 1.20.3 driver: nvidia resolution:
    OpenGL: renderer: GeForce GTX 750 Ti/PCIe/SSE2 v: 4.6.0 NVIDIA 410.78 direct render: Yes

    =======================================================
    glmark2 Score: 8778
    =======================================================

  16. Gustav

    Linux Mint 19 Tara x86_64
    Onboard graphics from Intel i5-7200U CPU @ 2.5GHz

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: Intel Open Source Technology Center
    GL_RENDERER: Mesa DRI Intel(R) HD Graphics 620 (Kaby Lake GT2)
    GL_VERSION: 3.0 Mesa 18.0.5
    =======================================================
    [build] use-vbo=false: FPS: 1038 FrameTime: 0.963 ms
    [build] use-vbo=true: FPS: 1160 FrameTime: 0.862 ms
    [texture] texture-filter=nearest: FPS: 1115 FrameTime: 0.897 ms
    [texture] texture-filter=linear: FPS: 1114 FrameTime: 0.898 ms
    [texture] texture-filter=mipmap: FPS: 1045 FrameTime: 0.957 ms
    [shading] shading=gouraud: FPS: 954 FrameTime: 1.048 ms
    [shading] shading=blinn-phong-inf: FPS: 1066 FrameTime: 0.938 ms
    [shading] shading=phong: FPS: 1067 FrameTime: 0.937 ms
    [shading] shading=cel: FPS: 977 FrameTime: 1.024 ms
    [bump] bump-render=high-poly: FPS: 773 FrameTime: 1.294 ms
    [bump] bump-render=normals: FPS: 1168 FrameTime: 0.856 ms
    [bump] bump-render=height: FPS: 1180 FrameTime: 0.847 ms
    [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 893 FrameTime: 1.120 ms
    [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 706 FrameTime: 1.416 ms
    [pulsar] light=false:quads=5:texture=false: FPS: 1166 FrameTime: 0.858 ms
    [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 506 FrameTime: 1.976 ms
    [desktop] effect=shadow:windows=4: FPS: 647 FrameTime: 1.546 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 546 FrameTime: 1.832 ms
    [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 419 FrameTime: 2.387 ms
    [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 560 FrameTime: 1.786 ms
    [ideas] speed=duration: FPS: 802 FrameTime: 1.247 ms
    [jellyfish] : FPS: 1023 FrameTime: 0.978 ms
    [terrain] : FPS: 154 FrameTime: 6.494 ms
    [shadow] : FPS: 712 FrameTime: 1.404 ms
    [refract] : FPS: 314 FrameTime: 3.185 ms
    [conditionals] fragment-steps=0:vertex-steps=0: FPS: 1062 FrameTime: 0.942 ms
    [conditionals] fragment-steps=5:vertex-steps=0: FPS: 1113 FrameTime: 0.898 ms
    [conditionals] fragment-steps=0:vertex-steps=5: FPS: 1122 FrameTime: 0.891 ms
    [function] fragment-complexity=low:fragment-steps=5: FPS: 940 FrameTime: 1.064 ms
    [function] fragment-complexity=medium:fragment-steps=5: FPS: 1151 FrameTime: 0.869 ms
    [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1101 FrameTime: 0.908 ms
    [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1174 FrameTime: 0.852 ms
    [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1149 FrameTime: 0.870 ms
    =======================================================
    glmark2 Score: 906
    =======================================================

  17. kingkindling

    Distributor ID: Ubuntu
    Description: Ubuntu 17.10
    Release: 17.10
    Codename: artful

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 1080 Ti/PCIe/SSE2
    GL_VERSION: 4.5.0 NVIDIA 384.98
    =======================================================

    =======================================================
    glmark2 Score: 14655
    =======================================================

  18. mark winter

    woow..if i see here all the scores…i was ashamed to put my resuts here (smile)
    =======================================================
    glmark2
    =======================================================
    glmark2 2017.07
    =======================================================
    OpenGL Information
    GL_VENDOR: X.Org
    GL_RENDERER: AMD PALM (DRM 2.50.0 / 4.13.0-kali1-amd64, LLVM 5.0.0)
    GL_VERSION: 3.0 Mesa 17.2.4
    =======================================================

    =======================================================
    glmark2 Score: 395
    =======================================================
    ge

    00:01.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc. [AMD/ATI] Wrestler [Radeon HD 7340] [1002:9808] (prog-if 00 [VGA controller])
    Subsystem: Lenovo Wrestler [Radeon HD 7340] [17aa:5105]
    Flags: bus master, fast devsel, latency 0, IRQ 31
    Memory at e0000000 (32-bit, prefetchable) [size=256M]
    I/O ports at 3000 [size=256]
    Memory at f0b00000 (32-bit, non-prefetchable) [size=256K]
    [virtual] Expansion ROM at 000c0000 [disabled] [size=128K]
    Capabilities: [50] Power Management version 3
    Capabilities: [58] Express Root Complex Integrated Endpoint, MSI 00
    Capabilities: [a0] MSI: Enable+ Count=1/1 Maskable- 64bit+
    Capabilities: [100] Vendor Specific Information: ID=0001 Rev=1 Len=010
    Kernel driver in use: radeon
    Kernel modules: radeon

    Linux kalli12 4.13.0-kali1-amd64 #1 SMP Debian 4.13.10-1kali2 (2017-11-08) x86_64 GNU/Linux

  19. MauroMare62

    Ubuntu 14.04 LTS
    kernel 3.13.0-122-generic

    =======================================================
    glmark2 2012.08
    =======================================================
    OpenGL Information
    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: AMD Radeon HD 5450
    GL_VERSION: 4.5.13399 Compatibility Profile Context 15.201.1151
    =======================================================

    glmark2 Score: 639

    =======================================================

  20. g8gy GPU

    i5 Gen 3 processor, laptop, no dedicated graphics hardware. Games run ok on this system.

    =======================================================
    OpenGL Information
    GL_VENDOR: Intel Open Source Technology Center
    GL_RENDERER: Mesa DRI Intel(R) Ironlake Mobile
    GL_VERSION: 2.1 Mesa 12.0.6
    =======================================================
    glmark2 Score: 237
    =======================================================

  21. Richard Nunley

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: AMD Radeon (TM) R9 Fury Series
    GL_VERSION: 4.5.13474 Compatibility Profile Context 17.10.2
    =======================================================
    =======================================================
    glmark2 Score: 2712 (full screen)
    =======================================================

  22. Alexandre

    Hardware: a6 5200 apu radeon hd8400 – Passmark (2400 cpu, 367gpu)
    System: Linux Mint 17.3 Rosa
    Driver: fglrx 15.302
    =======================================================
    glmark2 2012.08
    =======================================================
    OpenGL Information
    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: AMD Radeon HD 8400 / R3 Series
    GL_VERSION: 4.5.13416 Compatibility Profile Context 15.302
    =======================================================
    =======================================================
    glmark2 Score: 756
    =======================================================

  23. Miroslav Iliaš

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: X.Org
    GL_RENDERER: Gallium 0.4 on AMD RS780 (DRM 2.43.0 / 4.4.0-62-generic, LLVM 3.8.0)
    GL_VERSION: 3.0 Mesa 12.0.6
    =======================================================
    glmark2 Score: 335
    =======================================================

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce 9800 GT/PCIe/SSE2
    GL_VERSION: 3.3.0 NVIDIA 340.102
    glmark2 Score: 2104
    =======================================================

    1. m

      =======================================================
      glmark2 2014.03+git20150611.fa71af2d
      =======================================================
      OpenGL Information
      GL_VENDOR: X.Org
      GL_RENDERER: Gallium 0.4 on AMD RS780 (DRM 2.50.0 / 4.12.0-041200-generic, LLVM 3.8.0)
      GL_VERSION: 3.0 Mesa 12.0.6
      =======================================================
      =======================================================
      glmark2 Score: 666
      =======================================================

  24. Fred Wang

    =======================================================
    glmark2 2012.08
    =======================================================
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: Tesla K80/PCIe/SSE2
    GL_VERSION: 4.5.0 NVIDIA 352.99
    =======================================================
    glmark2 Score: 12642
    =======================================================

  25. Frickler

    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: X.Org
    GL_RENDERER: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.8.0)
    GL_VERSION: 3.0 Mesa 11.2.0

    Running with Linux MInt XFCE Sarah 18.0 and msi benchbenchR9-270X 4GB
    Intel [email protected]/3.900MHz at msi Z87-GD65 Gaming Board

    glmark2 Score: 8745 in window with standard size
    glmark2 Score: 1889 fullscreen 2560×1440/32bpp

  26. Benjamin Sisko

    Amd Radeon R9 280X

    01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Tahiti XT [Radeon HD 7970/8970 OEM / R9 280X] (prog-if 00 [VGA controller])
    Subsystem: PC Partner Limited / Sapphire Technology Tahiti XT [Radeon HD 7970/8970 OEM / R9 280X]
    Flags: bus master, fast devsel, latency 0, IRQ 46
    Memory at d0000000 (64-bit, prefetchable) [size=256M]
    Memory at fbe00000 (64-bit, non-prefetchable) [size=256K]
    I/O ports at e000 [size=256]
    Expansion ROM at fbe40000 [disabled] [size=128K]
    Capabilities:
    Kernel driver in use: radeon
    Kernel modules: radeon

    Distributor ID: Ubuntu
    Description: Ubuntu 16.04 LTS
    Release: 16.04.1
    Codename: xenial

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: X.Org
    GL_RENDERER: Gallium 0.4 on AMD TAHITI (DRM 2.43.0, LLVM 3.8.0)
    GL_VERSION: 3.0 Mesa 11.2.0
    =======================================================
    =======================================================
    glmark2 Score: 8070
    =======================================================

  27. Wasim

    =======================================================
    glmark2 2012.08
    =======================================================
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX TITAN X/PCIe/SSE2
    GL_VERSION: 4.5.0 NVIDIA 352.63
    =======================================================
    =======================================================
    glmark2 Score: 11165
    =======================================================

  28. Alecksey

    =======================================================
    glmark2 2014.03
    =======================================================
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 750/PCIe/SSE2
    GL_VERSION: 4.5.0 NVIDIA 367.27
    =======================================================
    glmark2 Score: 6440
    =======================================================

  29. Sergio

    Distributor ID: Ubuntu
    Description: Ubuntu 14.04 LTS
    Release: 14.04

    Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz

    =======================================================
    glmark2 2012.08
    =======================================================
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 980/PCIe/SSE2
    GL_VERSION: 4.5.0 NVIDIA 352.63
    =======================================================
    glmark2 Score: 12139
    =======================================================

  30. duch400dt

    Distributor ID: Ubuntu
    Description: Ubuntu 16.04 LTS
    Release: 16.04
    Codename: xenial

    [email protected] – Radeon R7 240 – 2G GDDR3

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: X.Org
    GL_RENDERER: Gallium 0.4 on AMD OLAND (DRM 2.43.0, LLVM 3.8.0)
    GL_VERSION: 3.0 Mesa 11.2.0
    =======================================================

    =======================================================
    glmark2 Score: 2113
    =======================================================

  31. radeon 5780

    =======================================================
    glmark2 2012.08
    =======================================================
    OpenGL Information
    GL_VENDOR: X.Org
    GL_RENDERER: Gallium 0.4 on AMD PITCAIRN
    GL_VERSION: 3.0 Mesa 10.5.9
    =======================================================
    glmark2 Score: 2340

  32. Javier L Orejarena E

    =======================================================
    glmark2 2012.08
    =======================================================
    OpenGL Information
    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce GTX 750 Ti/PCIe/SSE2
    GL_VERSION: 4.5.0 NVIDIA 364.19
    =======================================================
    =======================================================
    glmark2 Score: 7707
    =======================================================

  33. testuser

    =======================================================
    glmark2 2012.08
    =======================================================
    OpenGL Information
    GL_VENDOR: ATI Technologies Inc.
    GL_RENDERER: AMD Radeon HD 5700 Series
    GL_VERSION: 4.5.13399 Compatibility Profile Context 15.201.1151
    =======================================================
    =======================================================
    glmark2 Score: 1648
    =======================================================

  34. David Valdivieso

    Intel NUC NUC5i7RYH

    Distributor ID: Ubuntu
    Description: Ubuntu 16.04 LTS
    Release: 16.04
    Codename: xenial

    =======================================================
    glmark2 2014.03+git20150611.fa71af2d
    =======================================================
    OpenGL Information
    GL_VENDOR: Intel Open Source Technology Center
    GL_RENDERER: Mesa DRI Intel(R) Iris 6100 (Broadwell GT3)
    GL_VERSION: 3.0 Mesa 11.2.0

    =======================================================
    glmark2 Score: 303 (full screen)
    =======================================================

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